![]() We generally tried to capture the spirit of the older games as much as possible, but even so, not every classic move could make the cut. Or for the Thief – an archetype that exists throughout the series – which skills would both fit our game and be evocative of that classic job? ![]() For example, when we were looking at the Ninja, we looked at Final Fantasy III to see which skills would translate into real-time action. The Dragoon is one example – and in general, there were two ways we approached selecting jobs.įirstly, we wanted to choose jobs that existed within the Final Fantasy series and build on them in a more action-oriented way. Once we had the general concept nailed down, we looked at the rest of the series to find actions and abilities that we could build into the game to give it that authentic ‘Final Fantasy’ feel. If you’re talking about spear users in Final Fantasy, it simply has to be a Dragoon, right?įrom there, we had to think about the skills that a Dragoon would have, and the type of movement it should have. Once that was complete, we worked backwards to define which jobs and actions we could add that would support those different weapon types.įor example, we had a spear so we thought about potential jobs that would use this weapon. The specific ideas for each came from lots of different sources and people, but they all share the same starting point: the weapons.Įarly on, we defined the weapons that we wanted to include in the game. You may be wondering how we chose these jobs – and the others that you can equip. ![]() ![]() Developing this job will also increase the drop rate of items, helping you collect more weapons and armor. ![]() A thief can steal instant abilities from foes – this can be really advantageous if you steal something powerful. ![]()
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